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Jul 3 2008, 11:04 AM EDT (current) Luvina 16 words added
Jun 1 2008, 7:46 PM EDT Luvina 169 words deleted

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For the purpose of designing COWL, various methods are needed to collect data, analyze it, describe and model environments and later to analyze their quality. Some methods we are using are Social network analysis, socialmedia, collaborative research, generative interviews, art processes and action research.

Tools

In the next page there is a 'technology stewarding' page to point out the different tools we will be using for COWL co-creation.


Interviews and process arts

Interviews are being conducted using the 'Generative interviews' model developed by Generon.

I am also interested in following the `Presencing` methodology. Look at Conversation with Tara and Lorin Hollander


Who else?

As research methodology I will be interviewing process artists, gamers, geeks, community builders, harvesting people, visual graphic facilitators. Ahead of the game, Dave Pollard, Tom Atlee, Juanita Brown, Nancy White, Peggy Holman, Bernard Lietaer, Michael Ben-Eli, Pablo Boneu, Arthur Brock, Ethan, Arnab Chowdury.

Look for the explorers and fruits where collectives tap into the creative source. Into seeing the structures of human consciousness and what they are made of. What has been the experience of the Presencing institute?

Other fields to complement the study:


Knowledge Managment Juanita study on how process arts are good for qualitative research Elearning Communities of Practice Collaborative space labs ESPACIOS Online / Offline / Hybrid
Fetzer (mentioned by Lorin)

What is the Institute of Noetic science doing?

What is the Global innovation commons doing with the Global innovations lab?

Rolex mentoring structure (Ashes and Snow)

Robert Goodwin

Rupert Sheldrake

Wilber 'The worldsoul' 'The oversoul'

Evolutionary Enlightement

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Which architectures do you believe are the best for descended wisdom?
What is a meta-architecture?